Sometimes your character gains training in a specific skill or task. For example, your focus might mean that you’re trained in sneaking, in climbing and jumping, or in social interactions. Other times, your character can choose a skill to become trained in, and you can pick a skill that relates to any task you think you might face. The game has no definitive list of skills. However, the following list offers ideas:

Astronomy Balancing Biology Botany
Carrying Climbing Deceiving Escaping
Geography Geology Healing History
Identifying Initiative Intimidation Jumping
Leatherworking Lockpicking Metalworking Numenera
Perception Persuasion Philosophy Pickpocketing
Repairing Riding Smashing Sneaking
Swimming Woodworking

You could choose a skill that incorporates more than one of these areas (interacting might include deceiving, intimidating, and persuading) or is a more specific version of one (hiding might be sneaking when you’re not moving). You could also make up more general, professional skills, such as baker, sailor, or lumberjack. If you want to choose a skill that’s not on this list, it’s probably best to run it past the GM first, but in general, the most
important aspect is to choose skills that are appropriate to your character.
Remember that if you gain a skill that you’re already trained in, you become specialized in that skill. Because skill descriptions can be nebulous, determining whether you’re trained or specialized might take some thinking. For example, if you’re trained in lying and later gain an ability that grants you skill with all social interactions, you become specialized in lying and trained in all other types of interactions. Being trained three times in a skill is no better than being trained twice (in other words, specialized is as good as it gets).
Only skills gained through character type abilities, such as the glaive’s fighting moves focus abilities, or other rare instances allow you to become skilled with attack or defense tasks.
If you gain a special ability through your type, your focus, or some other aspect of your character, you can choose it in place of a skill and become trained or specialized in that ability. For example, if you have a mind blast, when it’s time to choose a skill to be trained in, you can select your mind blast as your skill. That would reduce the difficulty every time you used it. Each ability you have counts as a separate skill for this purpose. You can’t select “all mind powers” or “all esoteries” as one skill and become trained or specialized in such a broad category.

Using Skills

A character trained in a skill treats the difficulty of a related task as one step lower than normal. The skill you choose for this benefit can be anything you wish, such as climbing, jumping, persuading, or sneaking. You can also choose to be knowledgeable in a certain area of lore, such as history or geology. You can even choose a skill based on your character’s special abilities. For example, if your character can make an Intellect roll to blast an enemy with mental force, you can become trained in using that ability, treating its difficulty as one step lower than normal. If you choose a skill that you are already trained in, you become specialized in that skill, reducing the difficulty of related tasks by two steps instead of one.


Numenéra: Gift of the Calimshan BryanMStiltz BryanMStiltz