Tag: Rules

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  • Home Page

    h2()>. Welcome to Numenéra! Welcome to the [[Ninth World]]! For those new to the setting, you can look up information here about the setting, or the [[culture | culture]]. This section includes an overview of society, including languages, the [[Numen …

  • mutant

    Some characters have been affected by mutation. Mutants are not [[visitant | visitants]]. They are humans who have changed over time, either through natural forces of evolution or through an unnatural manipulation— intentional or not—to an individual or …

  • Varjellen

    Tall and angular, the varjellen would never be confused with humans. They have a violet-red hue to their flesh; bulbous, yellow-cast, contralateral eyes; a tall, thin crest atop their head; and a broad chest with two limblike structures that open a cavity …

  • Lattimor

    A lattimor is the result of a symbiotic union of two different creatures: a bursk (a large, muscular, hairy biped) and a neem (an intelligent fungal creature). They come together in synthesis to form a new being. Effectively, a lattimor is two creatures …

  • character creation

    At it's most basic, Character creation is _I am an_ *adjective* *noun* _who_ *verb*! h2()>. Adjective or Character Descriptor Your descriptor gives you some starting abilities and probably a dash of personality. [[Descriptor | Descriptor]] Rules …

  • Glaive

    Glaives are the elite warriors of the [[Ninth World | Ninth World]], using weapons and armor to fight their enemies. Hunters, guardians, and soldiers could be glaives. Sometimes scouts, warlords, bandits, and even athletes are glaives. “Glaive” is a …

  • Jack

    Jacks are intrepid explorers and adventurers. They are jacks of all trades—hence the name—although the word also hearkens back to fables involving a wily, resourceful hero who always seems to be named Jack. Used as a verb, “to jack” means to steal, to …

  • Nano

    Nanos are sometimes called mages, wizards, sorcerers, or witches by the people of the [[Ninth World | Ninth World]]. Nano-sorcerer is also a common term, with their abilities referred to as nanosorcery. Some claim to be the representatives of gods or …

  • skills

    Sometimes your character gains training in a specific skill or task. For example, your [[focus]] might mean that you’re trained in sneaking, in climbing and jumping, or in social interactions. Other times, your character can choose a skill to become …

  • Focus

    Focus is what your character does best. Focus gives your character specificity and provides interesting new abilities that might come in handy. Your focus also helps you understand how you relate with the other player characters in your group. It’s the …

  • Descriptor

    Your descriptor defines your character—it flavors everything you do. The differences between a Charming glaive and a Graceful glaive are considerable. The descriptor changes the way those characters go about every action. Your descriptor places your …

  • Stat Pools

    h2()>. Pool Your *Pool* is the most basic measurement of a stat. Comparing the Pools of two creatures will give you a general sense of which creature is superior in that stat. For example, a character who has a Might Pool of 16 is stronger (in a …

  • Connections

    h2()>. Glaive Connections |_.Roll|_.Background| |1|You were in the military and have friends who still serve. Your former commander remembers you well.| |2| You were the personal guard of a wealthy merchant who accused you of theft. You left her …

  • equipment

    Equipment in the Ninth World is often much like that found in an ancient or medieval societies but can be far more advanced. For example, a simple tent or bedroll might be constructed of synthetic fiber that makes it entirely water-resistant as well as …

  • descript-list

    h2()>. Charming You’re a smooth talker and a charmer. Whether through seemingly supernatural means or just a way with words, you can convince others to do as you wish. Most likely, you’re physically attractive or at least highly charismatic, and others …

  • Special-Rules

    h2()>. This is How you Play Numenera # The player tells the GM what she wants to do. This is a character action. # The GM determines if that action is routine (and therefore works without needing a roll) or if there’s a chance of failure. # If there …

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